The Best Animation Books
“What are the best books to learn about Animation?” We aggregated and ranked 83 of the best books about animation technique and history in an attempt to answer that very question.
Learn about the art of animation from some of the best in the business, as well as the history, styles, and techniques used by the pros. We looked at 17 different best animation book sources and aggregated them together, ranking the top 17 below with images, summaries, and links to learn more or purchase. The remaining 66 books, appearing on a single list a piece, as well as the sources we used, can be found at the bottom of the page.
Happy Scrolling!
Top 17 Animation Books
17 .) Animated Cartoons: How they are made, their origin and development by Edwin G. Lutz
- AWN
- Research
First published in 1920, this is one of the first and best books on the art of animation. Edward Lutz’s classic contains many shortcuts to the process of film animation. These shortscuts were a trademark of Lutz’s teaching. This book offers tips on drawing anatomy and motion and gives detailed instructions on how animated pictures are made and work. Walt Disney used an original copy of this book, relying heavily on its advice and teaching. This is both a valuable guide to animation and an extremely collectible classic.
16 .) Animation: A World History by Giannalberto Bendazzi
- Cartoon Research
- Indie Wire
Giannalberto Bendazzi’s three-volume Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries.
15 .) Character Mentor by Tom Bancroft
- Pulse
- Taught By A Pro
You’ve researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children’s book, you’re going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student “apprentices.” His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis. Character Mentor is an apprenticeship in a book.
14 .) Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels by Tom Bancroft
- Taught By A Pro
- Pulse
From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle.
13 .) Drawn to Life, Vol I and II by Walt Stanchfield
- Miles Sebesta
- Animation Magazine
Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.
12 .) How To Be A Disney Historian by Jim Korkis
- Cartoon Research
- Indie Wire
“In this engaging how-to anthology, Jim Korkis documents the history of Disney history, with help from Disney’s Chief Archivist Emeritus David R. Smith, and then gives practical advice for conducting interviews with Disney notables; researching, organizing, and using information; and handling the media.
From there, fifteen of today’s leading Disney historians share at length their best practices for researching and writing essays, articles, and books about every facet of Disney culture. “
11 .) How To Make Animated Films by Tony White
- 2D Animation Software Guide
- Animation Magazine
Become Tony White’s personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White’s Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White’s foundations bring you closer to that goal.
10 .) Stop Staring, Facial Modeling and Animation Done Right by Jason Osipa
- Animation Crush
- Lifewire
While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.
9 .) Animation: From Script to Screen by Shamus Culhane
- Animation Arena
- 2D Animation Software Guide
- Pulse
Shamus Culhane, the animator who made the dwarfs in Snow White, achieves something few are able to: He makes it possible to learn a concrete skill from a book. Covering every aspect of film animation, from basic mechanics to giving creativity full play, and including writing, recording, acting, dialogue-even how to mange an animation studio of one’s own, Culhane fulfills the promise of his title-“from script to screen.”
8 .) Force: Dynamic Life Drawing for Animators by Mike Mattesi
- Miles Sebesta
- Mok Nok
- Pulse
“Whether you are an animator, comic book artist, illustrator or fine arts’ student you’ll learn to use rhythm, shape, and line to bring out the life in any subject while Mike Mattesi’s infectious enthusiasm will have you reaching for your pencils!
Mike Mattesi is the owner and founder of Entertainment Art Academy (www.enterartacad.com) based in Southern California. He has been a professional production artist and instructor for the last fifteen years with clients including Disney, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks and Nickelodeon.”
7 .) Simplified Drawing for Planning Animation by Wayne Gilbert
- Animation Arena
- Miles Sebesta
- Pulse
Simplified Drawing for Planning Animation is packed with information about drawing the human form in a simplified way, for animators, illustrators, character designers and comic artists. It emphasizes simplified structure, balance and posing with sequential images. This book is used by animators at ILM, Walt Disney, Blue Sky, EA and many more. It has been required text at animation schools since 1999. This is an updated version with more character design information and animated examples from planning notes. It is a must-have book for animators and artists in all fields, perfect for experienced artists and beginners.
6 .) Character Animation Crash Course by Eric Goldberg
- 2D Animation Software Guide
- Taught By A Pro
- Animation Arena
- Miles Sebesta
Character Animation Crash Course! is a veritable Genie’s lamp stuffed with everything the aspiring animator could wish for! Renowned animator Eric Goldberg’s detailed text and drawings illuminate how to conceive characters “from the inside out” to create strong personalities. Classic animation techniques are analyzed and brought to life through this unique book that offers readers animated movie examples that show, in real time or frame-by-frame, the author’s principles at work. Add to this Goldberg’s discussions of classic cartoons and his witty, informative observations based on the wealth of knowledge he’s gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classic touch.
5 .) Acting for Animators by Ed Hooks
- Lifewire
- 2D Animation Software Guide
- Animation Arena
- Animation Crush
- Miles Sebesta
- Pulse
Hooks uses basic acting theory to explain everything from character movement and facial expressions to interaction and scene construction. Just as acting on film and on stage are very different disciplines, so is the use of acting theory in creating an animated character, scene or story. Acting for Animators is full of essential craft tips from an acting master.
4 .) Timing For Animation by Harold Whitaker and John Halas
- 2D Animation Software Guide
- Animation Arena
- Miles Sebesta
- Pulse
- Animation Magazine
- Lifewire
“A classic of animation education since it first published in 1981. For more than 25 years, copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world wherever animation is produced. All you need to breathe life into your animation is at your fingertips.
All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2D, digital storyboarding in 3D, the use of After Effects and much, much more!”
3 .) Cartoon Animation by Preston Blair
- 2D Animation Software Guide
- Animation Arena
- AWN
- Miles Sebesta
- Bloop Animation
- Pulse
- Taught By A Pro
- Mok Nok
This is the one sourcebook that cartooning and animation enthusiasts have been clamoring about for years! A time-tested classic, this tried-and-true reference is often used as a textbook in cartooning workshops, and beginning and professional cartoonists alike are known to have copies of Cartoon Animationin their libraries. In this comprehensive title, famed animator Preston Blair shares his expertise on how to develop a cartoon character, create dynamic movement, and coordinate dialogue with action. Topics include character development, line of action, dialogue, timing, and, of course, animation! This valuable resource provides all the inspiration and information you need to begin drawing your own animated characters.
2 .) The Animator’s Survival Kit by Richard Williams
- Animation Arena
- Pulse
- 2D Animation Software Guide
- Miles Sebesta
- Lifewire
- Mok Nok
- Sparksight
- Animation Crush
- Bloop Animation
- Taught By A Pro
- Animation Magazine
“The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?
Animation is one of the hottest areas of filmmaking today–and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney’s golden age of animation by hand and the new computer animation exemplified by Toy Story.
Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator–from beginner to expert, classic animator to computer animation whiz –needs. Urging his readers to “”invent but be believable,”” he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.”
1 .) The Illusion of Life: Disney Animation by Frank Thomas and Ollie Johnston
- 2D Animation Software Guide
- Animation Arena
- Animation Magazine
- AWN
- Bloop Animation
- Lifewire
- Miles Sebesta
- Mok Nok
- Pulse
- Research
- Taught By A Pro
The most complete book ever written on the subject, this is the fascinating inside story, told by two long-term Disney animators, of the gradual perfection of a relatively young and particularly American art form–which no other movie studio has been able to equal.
66 Additional Best Books to Learn Animation
Books | Authors | Sources |
Animation Development: From Pitch to Production | David B. Levy | Animation Magazine |
Animation For Beginners | Morr Meroz | Bloop Animation |
Animation: The Archive Series | Animation Magazine | |
Anime Interviews | Trish Ledoux | All The Anime |
Anime: A Critical History | Rayna Denison | All The Anime |
Anime: A History | Jonathan Clements | All The Anime |
Anime’s Media Mix | Marc Steinberg | All The Anime |
ART IN MOTION: ANIMATION AESTHETICS | Maureen Furniss | AWN |
BEFORE MICKEY | Donald Crafton | AWN |
BEFORE THE ANIMATION BEGINS | John Canemaker | AWN |
Birth of An Industry: Blackface Minstrelsy and The Rise of American Animation | Nicholas Sammond | Cartoon Research |
Body Language: Advanced 3D Character Rigging | Eric Allen, Kelly L. Murdock, Jared Fong, Adam G. Sidwell | Lifewire |
Cartooning the Head and Figure | Jack Hamm | Sparksight |
CARTOONS: 100 YEARS OF CINEMA ANIMATION | Giannalberto Bendazzi | AWN |
Character Mentor: Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life | Taught By A Pro | |
Comedy For Animators | Jonathan Lyons | Cartoon Research |
Directing for Animation: Everything You Didn’t Learn in Art School | Taught By A Pro | |
Directing the Story: Professional Storytelling and Storyboarding Techniques | Francis Glebas | Lifewire |
Draw the Looney Tunes The Warner Bros. Character Design Manual. | Warner Bros. Studio | Miles Sebesta |
Drawing People: How to Portray the Clothed Figure | Barbara Bradley | Taught By A Pro |
EMILE COHL, CARICATURE, AND FILM | Donald Crafton | AWN |
EXPERIMENTAL ANIMATION: ORIGINS OF A NEW ART | Robert Russett andCecile Starr | AWN |
FELIX: THE TWISTED TALE OF THE WORLD’S MOST FAMOUS CAT | John Canemaker | AWN |
Figure Drawing | Michael Hampton | Animation Crush |
Film Directing Shot by Shot: Visualizing From Concept to Screen | Steve Katz | 2D Animation Software Guide |
Frames of Anime | Tze-Yue G. Hu | All The Anime |
HOLLYWOOD CARTOONS | Michael Barrier | AWN |
How to Cheat in Maya | Eric Luhta & Kenny Roy | Lifewire |
Humans and Animals in Motion | Eadweard Muybridge | 2D Animation Software Guide |
Inks, Drinks and Catfinks | Shawn Dickinson | Cartoon Research |
Inspired 3D Short Film Production | Pepe Valencia & Jeremy Cantor | Animation Arena |
Introducing Character Animation with Blender | Tony Mullen | Lifewire |
LOONEY TUNES & MERRIE MELODIES | Jerry Beck and Will Friedwald | AWN |
Mastering Maya | Todd Palamar & Eric Keller | Lifewire |
MICKEY MOUSE: EMBLEM OF THE AMERICAN SPIRIT | Gary Apgar | Indie Wire |
Molly and The Bear | Bob Scott | Cartoon Research |
OF MICE AND MAGIC | Leonard Maltin | AWN |
One Piece Movie 6 – Pencil Test and Design Book | Mok Nok | |
Paper Dreams | Mok Nok | |
Pikachu’s Global Adventure | Joseph Tobin | All The Anime |
Starting Point 1979-1996 | Hayao Miyazaki | All The Anime |
TALKING ANIMALS AND OTHER PEOPLE | Shamus Culhane | AWN |
Technical Manuals for Software | Sparksight | |
TEX AVERY: KING OF CARTOONS | Joe Adamson | AWN |
Tezuka School of Animation Volumes 1 and 2 | Tezuka Productions | Sparksight |
THE ANIMATION BOOK | Kit Laybourne | AWN |
The Anime Encyclopedia | Jonathan Clements and Helen McCarthy | All The Anime |
The Art of 3D Computer Animation and Effects | Isaac Kerlow | Animation Magazine |
The Art of Animal Drawing | Ken Hultgren | 2D Animation Software Guide |
The Art of Kung Fu Panda | Taught By A Pro | |
The Art of Open Season | Taught By A Pro | |
The Art of Tangled | Taught By A Pro | |
The Art of The Princess and the Frog | Jeff Kurtti | Animation Magazine |
THE ART OF WALT DISNEY | Robert D | AWN |
THE FLEISCHER STORY | Leslie Cabarga | AWN |
The Mad Art of Caricature!: A Serious Guide to Drawing Funny Faces | Tom Richmond’ | Taught By A Pro |
The Making of Fantastic Mr. Fox | Wes Anderson | Animation Magazine |
The Male and Female Figure in Motion | Edward Muybridge | Animation Arena |
THE NINE OLD MEN: LESSONS, TECHNIQUES AND INSPIRATION FROM DISNEY’S GREAT ANIMATORS | Andreas Deja | Indie Wire |
The Osamu Tezuka Story: A Life in Manga and Anime | Toshio Ban | All The Anime |
The Soul of Anime | Ian Condry | All The Anime |
Thinking Animation, Bridging the Gap Between 2D and CG | Angie Jones and Jamie Oliff | Animation Crush |
Understanding Comics | Scott McCloud | Sparksight |
Understanding Motion Capture for Computer Animation and Video Games | Alberto Menache | Research |
WALT IN WONDERLAND | Russell Merritt and J.B | AWN |
WINSOR MCCAY: HIS LIFE AND ART | John Canemaker | AWN |
Best Animation Book Sources
Source | Article |
2D Animation Software Guide | Top 10 Animation Books Every Artist Should Have – My Personal List |
All The Anime | ANIME STUDIES: TEN BOOKS TO OWN |
Animation Arena | Top 10 Animation Books |
Animation Crush | TOP 5 BOOKS to LEARN 3D ANIMATION |
Animation Magazine | Ten Essential Books for Animation Students and Fans |
AWN | Disney’s ILLUSION OF LIFE tops best animation books poll |
Bloop Animation | 3 Animation Books Every Animator Should Own |
Cartoon Research | Reviews Of New Animation Books |
Indie Wire | New and Notable Animation Books |
Lifewire | 3D Computer Animation Books – Theory and Practice |
Miles Sebesta | Best Animation Books – Top 10 |
Mok Nok | Best Books to Learn Animation |
Pulse | Top 10 Best Animation Books |
Research | Books |
Sparksight | Top 5 Animation Education Books |
Taught By A Pro | All Time Favorite Art and Animation Instruction Books |